Disney Interactive StudiosメーカーNTR-AC4E-USAの使用説明書/サービス説明書
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16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 NTR-AC4E-USA Buena Vista Games, an affi liate of The Walt Disney Company , 500 S.
es 16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1.
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16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1.
+CONTROL P AD UP AND DO WN Highlight Menu Options A BUTT ON Select T OUCH SCREEN Select with the Stylus or Y our Finger . 16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 • Mak e sure the POWER switch is OFF . • Insert DISNEY’S CHICKEN LITTLE: A CE IN A CTION Game Card into the Nintendo DS TM system.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 • If you select SINGLE PLA YER , you also must select from three SA VE SLOTS (or select NO SA VE ); then, you’ll start the game. • If you select MUL TIPLA YER , you must decide whether to HOST or JOIN a game.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 • T o successfully fi nish the MISSION, you must complete the OBJECTIVES presented by MR. FISH . • Press ST AR T to begin play. • At any time during game play , P AUSE your game by pressing ST AR T .
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 TOP SCREEN GAME VIEW L BUT TON (HOLD) SHIELD +CONTROL PAD M OVEMENT CONTROLS DOUBLE T AP DODGE/ROLL TOUCH SCREEN HUD/W.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 TOP SCREEN GAME VIEW L BUT TON (HOLD) SHIELD +CONTROL PAD SHIP DIRECTION DOUBLE TAP ROLL MANEUVERS LEFT OR RIGHT TOUCH.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 Y ou must destroy the main mining facility , which is being used to build a droid army po wered by alien lif e-forms! Part of the VENUS le vel is used as a TRAINING MISSION.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 If you’re playing as RUNT , you’ll hav e these cool WEAPON AMMOS to use: These are unlimited and the only weapons that Runt can upgrade. These cause a small-scale EMP explosion upon contact.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 POWER-SHOT MODE is entered by holding the R BUTT ON. Then, using the A, B, X, or Y BUTT ONS, drag the targeting reticule o ver them to lock-on or “paint” them. Release the R BUTT ON to fi re a devastating v olley at all painted enemies.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 Look f or these PICKUPS : • Po werups – these are deriv ed from destro yed enemies and structures and co vers and you collect them by coming into contact with them. Once the Po werup is collected, it is activated and remains activ e until it runs out.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 These green aliens po wer larger robots and restore 2 Energy Points. These blue aliens are the most po werful and restore 3 Energy Points.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16274_CL_Manual.FM.indd CT 1 These are po werful off ensive mo ves that allo w you to clear the screen of enemies.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 UPGRADE POINTS are deliv ered throughout the game and after each MISSION. One upgrade point is accumulated f or each alien rescued during a mission. UPGRADES are applied only between game le v els.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 PLA YER POSITION = Ace PLA YER POSITION = Abby PLA YER POSITION = Runt ENEMIES = Small Red T riangle POWER-UPS = Green.
16416 FM 09/25/06 BVG Chicken Little Manual Interior 16416_CL_Manual.FM.indd CT 1 There are fi ve MUL TIPLA YER LEVELS and these are categorized by the planet on which the y’re based. • VENUS • EUROP A • IO • ASTEROID BEL TW A Y • POKE ST AR T rigger any POWERUP by tapping on it and activating it with the L BUTT ON.
デバイスDisney Interactive Studios NTR-AC4E-USAの購入後に(又は購入する前であっても)重要なポイントは、説明書をよく読むことです。その単純な理由はいくつかあります:
Disney Interactive Studios NTR-AC4E-USAをまだ購入していないなら、この製品の基本情報を理解する良い機会です。まずは上にある説明書の最初のページをご覧ください。そこにはDisney Interactive Studios NTR-AC4E-USAの技術情報の概要が記載されているはずです。デバイスがあなたのニーズを満たすかどうかは、ここで確認しましょう。Disney Interactive Studios NTR-AC4E-USAの取扱説明書の次のページをよく読むことにより、製品の全機能やその取り扱いに関する情報を知ることができます。Disney Interactive Studios NTR-AC4E-USAで得られた情報は、きっとあなたの購入の決断を手助けしてくれることでしょう。
Disney Interactive Studios NTR-AC4E-USAを既にお持ちだが、まだ読んでいない場合は、上記の理由によりそれを行うべきです。そうすることにより機能を適切に使用しているか、又はDisney Interactive Studios NTR-AC4E-USAの不適切な取り扱いによりその寿命を短くする危険を犯していないかどうかを知ることができます。
ですが、ユーザガイドが果たす重要な役割の一つは、Disney Interactive Studios NTR-AC4E-USAに関する問題の解決を支援することです。そこにはほとんどの場合、トラブルシューティング、すなわちDisney Interactive Studios NTR-AC4E-USAデバイスで最もよく起こりうる故障・不良とそれらの対処法についてのアドバイスを見つけることができるはずです。たとえ問題を解決できなかった場合でも、説明書にはカスタマー・サービスセンター又は最寄りのサービスセンターへの問い合わせ先等、次の対処法についての指示があるはずです。