HasbroメーカーWeakest Link 80749の使用説明書/サービス説明書
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200105080IWTI-01 PRINTED IN CHINA ® , TM, & © 2001 Tiger Electronics All rights reserved. 980 Woodlands Parkway , V ernon Hills, IL 60061, USA www .tigertoys.com Weakest Link™ & © BBC 2000. Licensed by BBC Worldwide Ltd. TM & © 2001 National Broadcasting Company , Inc.
W elcome to the W eakest Link! All eight players must work together to build the team’ s bank balance. Seven players will leave the game with nothing.
ABOUT THE GAME PLA YER BUTTONS – used to identify and choose players during play and for voting CARD CODE WINDOW – used to display the code of the question card in the unit CARD DOOR– used to in.
During the HEAD-TO-HEAD round The score between the final two players will be displayed. This screen will also be used for SUDDEN DEA TH. ABOUT THE CARDS CARD CODE – used to identify the game card to the game unit Every game card is double-sided with 15 questions on each side.
7 6 The game cards that ar e labeled HEAD TO HEAD are for use in the Head-to-Head and Sudden Death rounds only . They should be separated from the r egular round car ds before you start the game. Game cards can be stor ed in the base of the unit when not being used.
9 8 Finally , the two players must face off in the Head-to-Head r ound. Alter nately , each player is asked five (5) special head-to-head questions. The player with the most correct answers is the winner . If there is a tie, the game goes into Sudden Death.
TO ENSURE PROPER FUNCTION: • Do not mix old and new batteries • Do not mix alkaline, standard or r echargeable batteries • Battery insertion should be done by an adult • Non-rechar geable batt.
13 12 “LET’S PLA Y THE WEAKEST LINK!” Each game has six (6) regular r ounds, one (1) Double Money round and one (1) Head-to-Head round. The regular r ounds are fast paced question and answer r ounds. The goal of each round is to r each the $125,000 target befor e the timer runs out.
“INSERT A CARD AND ENTER THE CODE” Choose any card fr om the regular game car ds. Raise the card door and insert the card, making sur e that the cutout in the center of the card fits over the tab in the unit. 15 14 NOTE: AL WA YS INSERT A NEW CARD SO THA T THE ODD NUMBERED CODE SHOWS THROUGH THE CARD CODE WINDOW Close the card door .
17 16 “ST ART THE CLOCK” Anne will start the first round. The LCD will display the r ound number and the timer . Player 1 will always start Round 1. In later rounds, the first player will be the str ongest link from the pr evious round. If question one is not displayed in the question window , the unit will rotate the car d until it is.
19 18 CHANGING THE QUESTION CARD During a round, it is likely that you will use all the questions on one or both sides of the game card. The unit will r ecognize when this happens. Anne will stop the clock so that the card can be turned or replaced. Once this is done corr ectly , the clock will restart and the r ound will continue.
21 20 “WHY PLA YER 3?” Once all the votes have been cast, Anne will reveal who voted for whom. She will also ask two random players why they voted the way they did. Just like on TV , players have to explain their actions. T o continue the game, press ST ART .
23 22 DOUBLE MONEY ROUND After six rounds of play , there will be only two players left in the game. These two players have one last chance to increase the prize total.
24 CAUTION High temperature will destroy the unit. Do not leave unit in direct sunlight. Do not use a pencil or pin to press the RESET switch. Use a ball-point pen. Do not press the liquid crystal display and avoid heavy shock or the display may fail.
90-DA Y LIMITED W ARRANTY Tiger Electronics (Tiger), warrants to the original consumer pur chaser of this product that the product will be fr ee from defects in material or workmanship for 90 days from the date of original pur chase.
28 WARNING: Changes or modifications to this unit not expr essly approved by the party responsible for compliance could void the users authority to operate the equipment. NOTE: This equipment has been tested found to comply with the limits for a Class B device, pursuant to Part 15 of the FCC Rules.
デバイスHasbro Weakest Link 80749の購入後に(又は購入する前であっても)重要なポイントは、説明書をよく読むことです。その単純な理由はいくつかあります:
Hasbro Weakest Link 80749をまだ購入していないなら、この製品の基本情報を理解する良い機会です。まずは上にある説明書の最初のページをご覧ください。そこにはHasbro Weakest Link 80749の技術情報の概要が記載されているはずです。デバイスがあなたのニーズを満たすかどうかは、ここで確認しましょう。Hasbro Weakest Link 80749の取扱説明書の次のページをよく読むことにより、製品の全機能やその取り扱いに関する情報を知ることができます。Hasbro Weakest Link 80749で得られた情報は、きっとあなたの購入の決断を手助けしてくれることでしょう。
Hasbro Weakest Link 80749を既にお持ちだが、まだ読んでいない場合は、上記の理由によりそれを行うべきです。そうすることにより機能を適切に使用しているか、又はHasbro Weakest Link 80749の不適切な取り扱いによりその寿命を短くする危険を犯していないかどうかを知ることができます。
ですが、ユーザガイドが果たす重要な役割の一つは、Hasbro Weakest Link 80749に関する問題の解決を支援することです。そこにはほとんどの場合、トラブルシューティング、すなわちHasbro Weakest Link 80749デバイスで最もよく起こりうる故障・不良とそれらの対処法についてのアドバイスを見つけることができるはずです。たとえ問題を解決できなかった場合でも、説明書にはカスタマー・サービスセンター又は最寄りのサービスセンターへの問い合わせ先等、次の対処法についての指示があるはずです。