Fisher-PriceメーカーFUN2LEARN L6723の使用説明書/サービス説明書
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1 L6723 www .fi sher -price.com.
2 Introduction • Please keep this instruction booklet for future reference, as it contains important information. • Requires three “AAA” batteries (included). • Adult assembly is required for batter y replacement. • T ool required for batter y replacement: Phillips screwdriver (not included).
D-Pad Press the arrows to play games or make selections. Action Button Press to make selections. Hint: If your child is not actively playing with this toy, it turns off automatically (sleep mode). To “wake up” the toy, slide the power/ volume switch to off O , then on again or .
4 • Use the D-pad to scroll through game selections. • Press the action button to select a game. Choose a Learning Game Shape Hop Spelling Maze Lower case Letter Catch Spelling Race Pirate Count G.
Shape Hop - Level 1 Object of the Game: Catch shapes and listen to them identified. • Press the action button to jump and catch a shape. • Listen to the shape identifi ed! • Catch fi ve shapes.
6 Shape Hop TM - Level 2 & 3 Object of the Game: Catch the correct shapes and score points! • Listen to the shape identifi ed. • Press the action button to catch that shape. • If you catch the wrong shape, you lose a life. Hint: You get three lives with each game.
Spelling Maze - Level 1 Object of the Game: Find your way to the letter. • Look at the blinking “mouse”. Use the D-pad to move the “mouse” through the maze to the letter . • Don’t bump into the cat or you’ll lose a life! Hint: You get three lives with each game.
8 Spelling Maze - Levels 2 & 3 Object of the Game: Find your way to the right letter or each letter of a word. • Listen to the letter you need to fi nd. • Use the D-pad to move the “mouse” through the maze to the letter . • When you fi nd the right letter , you’ll jump to the next level.
Lowercase Letter Catch - Levels 1, 2 & 3 • Listen to the letter you need to catch. • Use the D-pad to move the squirrel to the left or right. • Don’t catch a shape or you’ll lose a life. Hint: You get three lives with each game. Object of the Game: Catch the right lowercase letter.
Spelling Race - Level 1 Object of the Game: Drive over the right letter. • Listen to the letter you need to drive over . • Use the D-pad to move the car to the left or right. • Don’t drive over the wrong letter or an obstacle or you’ll lose a life.
Spelling Race - Levels 2 & 3 Object of the Game: Drive over the right sequence of letters or each letter of a word. • Listen to the sequence of letters you need to drive over . • Use the D-pad to move the car to the left or right. • When you drive over the right letters, you’ll jump to the next level.
12 Counting Beach Ball - Levels 1, 2 & 3 Object of the Game: Hit the ball and count to 20, 50 and 100! • Look at the bouncing beach ball. Use the D-pad to move the paddle to the left or right to hit the beach ball. • Don’t let the ball hit the ground or you’ll lose a life.
Greater & Less Game Show - Levels 1, 2 & 3 Object of the Game: Choose the correct answer to greater or less questions. • Listen to the question and look at the screen.
14 Memory Match Object of the Game: Try to find all the matches. • Use the D-pad to select a square. • Press the action button to reveal a picture under the square. • T r y to match the picture by selecting another square with the same picture. • If you fi nd a match, the square turns black.
Pirate Count - Levels 1, 2 & 3 Object of the Game: Sink as many pirate ships as possible in 60 seconds. • Look at the pirate ship and the cannon. Use the D-pad to move the cannon to the left, up or right. Press the action button to fi re the cannon.
16 For best perfor mance, we r ecommend that you r eplace batteries that came with this toy with thr ee, new “AAA” (LR03) alkaline batteries. • Locate the batter y compartment door on back of the player . • Loosen the screw in the batter y compartment door with a Phillips screwdriver .
Battery Replacement Protect the environment by not disposing of this product with household waste (2002/96/EC). Check your local authority for recycling advice and facilities (Europe only). • Replace the batter y compartment door and tighten the screw with a Phillips screwdriver .
18 Battery Safety Information In exceptional circumstances batteries may leak fl uids that can cause a chemical burn injur y or ruin your toy . T o avoid batter y leakage: • Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium).
FCC Statement (United States Only) • Keep water , sand and dirt off of the player . • Keep the player away from direct sunlight and excessive heat. • Wipe the player with a soft, clean cloth. Do not immerse the player . • This player has no consumer ser viceable parts.
20 Fisher -Price, Inc., a subsidiar y of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2007 Mattel, Inc. All Rights Reserved. ® and TM designate U.S. trademarks of Mattel, Inc.
デバイスFisher-Price FUN2LEARN L6723の購入後に(又は購入する前であっても)重要なポイントは、説明書をよく読むことです。その単純な理由はいくつかあります:
Fisher-Price FUN2LEARN L6723をまだ購入していないなら、この製品の基本情報を理解する良い機会です。まずは上にある説明書の最初のページをご覧ください。そこにはFisher-Price FUN2LEARN L6723の技術情報の概要が記載されているはずです。デバイスがあなたのニーズを満たすかどうかは、ここで確認しましょう。Fisher-Price FUN2LEARN L6723の取扱説明書の次のページをよく読むことにより、製品の全機能やその取り扱いに関する情報を知ることができます。Fisher-Price FUN2LEARN L6723で得られた情報は、きっとあなたの購入の決断を手助けしてくれることでしょう。
Fisher-Price FUN2LEARN L6723を既にお持ちだが、まだ読んでいない場合は、上記の理由によりそれを行うべきです。そうすることにより機能を適切に使用しているか、又はFisher-Price FUN2LEARN L6723の不適切な取り扱いによりその寿命を短くする危険を犯していないかどうかを知ることができます。
ですが、ユーザガイドが果たす重要な役割の一つは、Fisher-Price FUN2LEARN L6723に関する問題の解決を支援することです。そこにはほとんどの場合、トラブルシューティング、すなわちFisher-Price FUN2LEARN L6723デバイスで最もよく起こりうる故障・不良とそれらの対処法についてのアドバイスを見つけることができるはずです。たとえ問題を解決できなかった場合でも、説明書にはカスタマー・サービスセンター又は最寄りのサービスセンターへの問い合わせ先等、次の対処法についての指示があるはずです。