Fisher-PriceメーカーKID-TOUGH K7857の使用説明書/サービス説明書
ページ先へ移動 of 24
1 www .fisher -price.com K7857.
2 Intr oduction • Please keep this instruction booklet for future reference, as it contains important information. • Requires three “AAA” batteries (included). • Adult assembly is required for batter y replacement. • T ool required for batter y replacement: Phillips screwdriver (not included).
Y our Player Home Button Press to return to the home screen or adjust screen contrast. Power/V olume Switch Slide the switch to either on with low volume , on with high volume or off O . D-Pad Press the arrows to play games or make selections. Action Button Press to make selections.
4 Choose Y our Game • Use the D-pad to scroll through game selections. • Press the action button to select a game..
Adjust Scr een Contrast • F ro m t h e h om e s c re e n, pr e ss th e h o me bu t to n . • Press or on the D-pad to adjust screen contrast. • Press the action button to save this setting.
6 Pinball Object of the Game: K eep the ball in pla y as long as possib le f or the highest score! • Press the action button to launch the first ball. • W atch the ball bounce off the bumpers to score points. • Use the flippers to keep the ball in play .
Pinball • If the flippers miss the ball, the ball disappears from play . T ry again! Press the action button to launch another ball. Hint: Y ou get three balls with each game . • Look at your score! Hint: After the game , you’ re back to the home screen.
8 Castle Catapult ™ • Press the action button to begin the game. • Press the D-pad to move the blaster left or right. • Move your blaster to the best position to fire at or to stay safe from monster fire! Object of the Game: Def end y our castles and score the most points! • Press the action button to blast the moving monsters.
Castle Catapult ™ 9 • Look at your score! Hint: After the game , you’ re back to the home screen. Choose another game..
Critter Derby ™ • Use the D-pad to move the bunny forward, left or right. Object of the Game: Mo v e a s ma n y b u n n i e s ac r o s s t he s c r ee n a s y ou c a n b ef or e t i m e ru n s ou t . 10 • Move across the barnyard and out through the gate.
Critter Derby ™ • When time runs out, look at how many bunnies you’ve moved. Hint: After the game , you’ re back to the home screen. Choose another game. 11 • A void bumping into any moving obstacles. • Move as many bunnies as you can before time runs out.
12 Rebound ™ • Look at the screen. Y ou will see a timer in the lower left corner , the number of balls you have to play in the center and your score in the lower right corner . Object of the Game: Hi t t h e b ri c ks a n d sc or e a s ma y po i n t s as p o s s i b le .
• Press the action button to begin the game. W atch as the ball hits a brick and bounces back to the paddle. • Press the D-pad to move the paddle left or right. Don’t miss the balls! • If you hit ever y brick on the screen, you get another brick wall to continue play .
14 Maze • Press the D-pad left or right to chose a maze you like. • When you find a maze you like, press the action button. Object of the Game: Fi nd y o ur w a y o ut o f t h e ma z e as f a s t a s po s s i b le . Start Point End Point 0:00 0:00 • Look at the blinking square.
• Use the D-pad to move the square though the maze. • If you hit a dead end, back up and tr y another direction. • T r y to get to the star that marks the end of the maze. Maze • When you reach the end point, look at your time. Hint: After the game , you’ re back to the home screen.
16 Soccer • Look at the screen. The score is in the upper left corner , the timer is in the upper right corner and a ball is in the center of the screen. • Press the action button to start the game. Object of the Game: Sc or e a s ma n y go al s a s y ou c a n b ef or e t i m e run s o u t .
• Use the D-pad to move the ball left or right. • Press the action button to shoot the ball. • Y ou score a point! T ry to score as many goals as you can before time runs out. • As time runs down the goalie moves faster and faster . Soccer • When time runs out, look at your score.
18 Memory Mix • U s e t he D - p ad t o s e l ec t a s q ua re . • P r e ss t h e a ct io n b u t to n t o r ev ea l a p ic tu r e u n d er t h e s qu ar e . • T ry to fi n d a ma tc h b y s el e c t i n g an o t h e r s q u ar e w i t h t he s a m e p ic t u r e .
Tic-T ac-T oe • U s e t he D - p ad t o s e l ec t a s q ua re . • P r e ss t h e a ct io n b u t to n t o m ak e a n X . • W at ch a s th e G a m e P la y e r m ak es a s el ec t i o n a n d p la c e s an O .
20 Battery Replacement For best perfor mance, we r ecommend that you replace batteries that came with this toy , with thr ee, new “AAA” (LR03) alkaline batteries. • Locate the batter y compartment door on back of the player . • Loosen the screw in the batter y compartment door with a Phillips screw- driver .
Protect the environment by not disposing of this product with household waste (2002/96/EC). Check your local authority for recycling advice and facilities (Europe only). • Replace the batter y compartment door and tighten the screw with a Phillips screwdriver .
22 Battery Safety Infor mation In exceptional circumstances batteries may leak fluids that can cause a chemical burn injur y or ruin your toy . T o avoid battery leakage: • Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium).
Car e • Keep water , sand and dirt off of the player . • Keep the player away from direct sunlight and excessive heat. • Wipe the player with a soft, clean cloth. Do not immerse the player . • This player has no consumer ser viceable parts. Please do not take the player apart.
Fisher -Price, Inc., a subsidiar y of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2006 Mattel, Inc. All Rights Reserved. ® and TM designate U.S. trademarks of Mattel, Inc. PRINTED IN CHINA K7857pr -0920 For countries outside the United States: CANADA: Questions? 1-800-432-5437.
デバイスFisher-Price KID-TOUGH K7857の購入後に(又は購入する前であっても)重要なポイントは、説明書をよく読むことです。その単純な理由はいくつかあります:
Fisher-Price KID-TOUGH K7857をまだ購入していないなら、この製品の基本情報を理解する良い機会です。まずは上にある説明書の最初のページをご覧ください。そこにはFisher-Price KID-TOUGH K7857の技術情報の概要が記載されているはずです。デバイスがあなたのニーズを満たすかどうかは、ここで確認しましょう。Fisher-Price KID-TOUGH K7857の取扱説明書の次のページをよく読むことにより、製品の全機能やその取り扱いに関する情報を知ることができます。Fisher-Price KID-TOUGH K7857で得られた情報は、きっとあなたの購入の決断を手助けしてくれることでしょう。
Fisher-Price KID-TOUGH K7857を既にお持ちだが、まだ読んでいない場合は、上記の理由によりそれを行うべきです。そうすることにより機能を適切に使用しているか、又はFisher-Price KID-TOUGH K7857の不適切な取り扱いによりその寿命を短くする危険を犯していないかどうかを知ることができます。
ですが、ユーザガイドが果たす重要な役割の一つは、Fisher-Price KID-TOUGH K7857に関する問題の解決を支援することです。そこにはほとんどの場合、トラブルシューティング、すなわちFisher-Price KID-TOUGH K7857デバイスで最もよく起こりうる故障・不良とそれらの対処法についてのアドバイスを見つけることができるはずです。たとえ問題を解決できなかった場合でも、説明書にはカスタマー・サービスセンター又は最寄りのサービスセンターへの問い合わせ先等、次の対処法についての指示があるはずです。