FranklinメーカーBookman MWD-640の使用説明書/サービス説明書
ページ先へ移動 of 19
EXPANDABLE ELECTRONIC BOOK B O O K M A N USER’S GUIDE MWD-640 Dictionary & Thesaurus.
READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN PRODUCT . YOUR USE OF THE BOOKMAN PRODUCT DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS P ACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED.
1 Contents W elcome to the world of BOOKMAN! BOOKMAN is a powerful, portable electronic reference with a built-in book and a slot in the back for more books.
2 Function Keys CLEAR Clears to Enter your word . MENU Shows the main menus. THES (red) Shows a thesaurus entry. CONF (green) Shows Confusables ™ . GAMES (yellow) Shows the games list. LIST (blue) Shows the User list menu. CARD Exits the book you are reading.
3 BOOKMAN model 640 uses four AAA batteries. Here is how to install or re- place them. Warning: When the batteries lose power or are removed from your BOOKMAN, information that you have entered in its built-in book as well as in any installed book card will be erased.
4 Selecting Books Using the Color Keys The red, green, yellow , and blue keys on the top row of your BOOKMAN change their functions according to which book you have selected. If you have selected the built-in book, the color keys function as labeled on the BOOKMAN keyboard.
5 Changing Settings Y ou can adjust the font size, shutoff time, and screen contrast. Font size changes the number of lines of text that appear on screen. The shutoff time is how long BOOKMAN stays on if you forget to turn it off. 1. Press CLEAR. 2. Press MENU.
6 Finding Definitions It’ s easy to look up a word in the dic- tionary . Simply type it at the Entry screen and press ENTER. T ry this ex- ample. 1. Pr ess CLEAR. 2. T ype a word (e.g., knowl- edge ). 3. Pr ess ENTER. This is a dictionary entry . 4.
7 Finding Synonyms When you see THES flash once in the upper right of the screen, that word has a thesaurus entry . 1. Press CLEAR. 2. T ype a wor d (e.g., splendi d ). 3. Press THES. Or hold ✩ and press T . This is the first thesaurus entry . 4. Press to view synonyms.
8 Finding a Letter If you are uncertain about a letter in a word, type a question mark in place of each unknown letter . 1. T ype a wor d with ?’ s. 2.
9 If you misspell a word, don’ t worry . It will be corrected automatically . 1. T ype a misspelled wor d. T o erase a letter , press BACK. 2. Press ENTER. 3. Press to highlight a corr ection. 4. Press ENTER to view its dictionary entry . T o go back to the correction list, press BACK.
10 Another way to look up words is by highlighting them in dictionary defini- tions, thesaurus entries, or word lists. Then you can find their definitions, the- saurus entries, Confusables, or add them to your User list. 1. At any text, press ENTER to start the highlight.
11 Y ou can create a User list of up to 40 words. Y ou can even add words to your User list that are not in this dictionary . Here’ s how to add and to view a word. 1. Press LIST to view the User list menu. If you haven’ t added words to your User list, View list: **Empty** appears.
12 Sending W or ds This BOOKMAN dictionary can send words to and receive words from cer - tain other BOOKMAN books. T o send a word, you must first install a book card in your BOOKMAN, and that book card must be able to send or receive words. T o learn if a book card can send or receive words, read its User’ s Guide.
13 Changing Game Settings Y ou can change the game settings at any time. Each setting applies to all the games. Word List lets you pick which words you’ll play the games with. If you se- lect Type Them in , you’ll need to type in words after you select a game.
14 Hangman Hangman challenges you to guess a mystery word, indicated by ?’ s, one letter at a time. The number of guesses you can make appears to right of the #’ s. For a hint hold CAP and press ? ✱ Or press ? ✱ to end the round. Note: If you ask for a hint, you will lose the round.
15 FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT , FRANKLIN .
16 Copyrights and Patents Model MWD-640 • batteries: 4-AAA, 1.5 volt • size: 14 x 2.5 x 10.3 cm • weight: 6 oz. (without batteries) © 1987-1996 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved. © 1989 Merriam-W ebster , Inc.
Index FDB-28000-00 Printed in U.S. P/N 7201384 Rev . F ? key 8, 14 ✽ key 8, 14 Anagrams game 14 Arrow keys 5 Asterisk key 8, 14 BACK key 7 Backing up 7 Changing Bookman's settings 5 CONF messag.
デバイスFranklin Bookman MWD-640の購入後に(又は購入する前であっても)重要なポイントは、説明書をよく読むことです。その単純な理由はいくつかあります:
Franklin Bookman MWD-640をまだ購入していないなら、この製品の基本情報を理解する良い機会です。まずは上にある説明書の最初のページをご覧ください。そこにはFranklin Bookman MWD-640の技術情報の概要が記載されているはずです。デバイスがあなたのニーズを満たすかどうかは、ここで確認しましょう。Franklin Bookman MWD-640の取扱説明書の次のページをよく読むことにより、製品の全機能やその取り扱いに関する情報を知ることができます。Franklin Bookman MWD-640で得られた情報は、きっとあなたの購入の決断を手助けしてくれることでしょう。
Franklin Bookman MWD-640を既にお持ちだが、まだ読んでいない場合は、上記の理由によりそれを行うべきです。そうすることにより機能を適切に使用しているか、又はFranklin Bookman MWD-640の不適切な取り扱いによりその寿命を短くする危険を犯していないかどうかを知ることができます。
ですが、ユーザガイドが果たす重要な役割の一つは、Franklin Bookman MWD-640に関する問題の解決を支援することです。そこにはほとんどの場合、トラブルシューティング、すなわちFranklin Bookman MWD-640デバイスで最もよく起こりうる故障・不良とそれらの対処法についてのアドバイスを見つけることができるはずです。たとえ問題を解決できなかった場合でも、説明書にはカスタマー・サービスセンター又は最寄りのサービスセンターへの問い合わせ先等、次の対処法についての指示があるはずです。