FranklinメーカーSA-98の使用説明書/サービス説明書
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1 Electronic Publishers User’ s Guide SA-98 S p elling A ce W ith T hesa urus .
2 Key Guide Function Keys BACK Erases a letter , or goes back a step. CLEAR Clears to the Ready for word screen. CONF Shows Confusables ® (words that are similar or sound alike). ENTER Enters a word or scrolls. GAMES Shows the menu for word games. HELP Shows help messages.
3 Getting Started T o Install the Batteries 1. T urn the Spelling Ace over . 2. Slide off the battery cover in the direction of the arrow . 3. Place four AAA batteries inside the case as shown in the diagram. T o View a Demonstration Unless disabled, a demonstration automatically appears when you turn on this unit.
4 1. T ype a word or misspelling. 2. Press ENTER. The flashing T to the right indicates that the word has at least one thesaurus entry . 3. Press to view more corrections.
5 When you enter a correctly spelled word, the thesaurus entry for that word appears. The- saurus entries contain brief definitions, and synonym lists. Some thesaurus entries also include Class- mates (words related by subject), idioms, and antonyms. And some words have more than one thesaurus entry .
6 ✓ Help is Always at Hand Y ou can view help information at most screens by pressing HELP . T o exit help, press BACK. 5. Continue pressing to view its idioms and antonyms, if any . 6. Press NEXT to go to the next thesaurus entry for your entry word.
7 V iewing Confusables ® Confusables are words that have similar spell- ing or sound alike. If a question mark flashes to the right of a word, that word has Confus- ables. T ry this example. 1. T ype reign . 2. Press ENTER. Notice the flashing question mark at the right of the screen.
8 Finding Letters in W ords Y ou can type a question mark in place of an unknown letter in a word. Y ou can also type an asterisk in place of a series of unknown letters. More than one question mark and asterisk can be used in a word. 1. T ype a word with question marks and asterisks in place of letters.
9 The Personal W ord List can contain up to 99 words of your choice for study or review . T o Add a Word to the List 1. Press CLEAR. 2. T ype the word you want to add. 3. Press LIST . 4. Press until you see Add T o List . 5. Press ENTER to add the word.
10 T o Delete a Word From the List 1. Press LIST . 2. Press until you see Delete From List . 3. Press ENTER. 4. Press to choose the word you want to delete, if needed. 5. Press ENTER to delete the word. T o Erase the Entire List 1. Press LIST . 2. Press until you see Erase List .
11 T o Choose a Skill Level 1. Press GAMES. 2. Press until you see Skill Level and then press ENTER. 3. Use and to select a skill level, and then press ENTER. T o Choose the Game Words 1. If needed, press GAMES. 2. Use and until you see Game Words and then press ENTER.
12 ✓ Keys to the Games Y ou can use these keys in most games: T o... Press... Get a hint ✽ End a round and ? reveal the answers Begin a new round NEXT If you ask for a hint, you will lose that round. Also, when a flashing T appears at the right of a word after a round, you can see its thesaurus entries by pressing EN- TER.
13 Playing the Games Hangman Hangman challenges you to guess mystery words one letter at a time. Each letter is hid- den by a question mark. The number of wrong guesses appears at the right of the screen. Press ENTER or ✽ to reveal a letter . Anagrams Anagrams asks you to form a word from the letters of another word.
14 Playing the Games Word Jumble Word Jumble tests your skill at unscrambling letters. Unlike Anagrams, each letter needs to be used. The number to the right of the let- ters shows how many words can be made with the letters in order to win. T ype your an- swer and press ENTER.
15 Playing the Games words can be made from your letters (or word). T o play Word Builder , enter as many of the words as you can. T o help solve Scrabble ® , press ? and then use and to view the words built from the letters. W ord Blaster In Word Blaster , you try to guess a mystery word.
16 Playing the Games Deduction displays a mystery pattern repre- sented by the four question marks. T o make a guess, type the letters (a-f) in a pattern then press ENTER. A letter can be used more than once. After entering your guess, a scorecard ap- pears showing the number of correct letters perfectly located (P) or misplaced (M).
17 Dimensions 13.6x9.2x2 cm; Wt. 6.8 ozs.; Screen size 1- line 16 characters; Batteries 4xAAA Cleaning, Storage, Problems: To clean, spray a mild glass cleaner onto a cloth and wipe its surface.
18 Limited W arranty (U.S. only) Franklin Electronic Publishers, Inc. (“Franklin”) warrants to the end user that this product will be free from defects in material and workmanship for a period of ONE YEAR from the date of original retail purchase, as evidenced by sales receipt.
19 Y our Notes FDS-28029-00 P/N7201602 Rev . A.
デバイスFranklin SA-98の購入後に(又は購入する前であっても)重要なポイントは、説明書をよく読むことです。その単純な理由はいくつかあります:
Franklin SA-98をまだ購入していないなら、この製品の基本情報を理解する良い機会です。まずは上にある説明書の最初のページをご覧ください。そこにはFranklin SA-98の技術情報の概要が記載されているはずです。デバイスがあなたのニーズを満たすかどうかは、ここで確認しましょう。Franklin SA-98の取扱説明書の次のページをよく読むことにより、製品の全機能やその取り扱いに関する情報を知ることができます。Franklin SA-98で得られた情報は、きっとあなたの購入の決断を手助けしてくれることでしょう。
Franklin SA-98を既にお持ちだが、まだ読んでいない場合は、上記の理由によりそれを行うべきです。そうすることにより機能を適切に使用しているか、又はFranklin SA-98の不適切な取り扱いによりその寿命を短くする危険を犯していないかどうかを知ることができます。
ですが、ユーザガイドが果たす重要な役割の一つは、Franklin SA-98に関する問題の解決を支援することです。そこにはほとんどの場合、トラブルシューティング、すなわちFranklin SA-98デバイスで最もよく起こりうる故障・不良とそれらの対処法についてのアドバイスを見つけることができるはずです。たとえ問題を解決できなかった場合でも、説明書にはカスタマー・サービスセンター又は最寄りのサービスセンターへの問い合わせ先等、次の対処法についての指示があるはずです。