Radio ShackメーカーFX2の使用説明書/サービス説明書
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Owner’s M anual Please read before using thi s equipment. Color FX2 ™ Sp ades 60-2701.fm Page 1 Tuesday, June 27, 2000 2:04 PM.
2 ˆ Contents Introdu ction ...... .... ...... ....... ...... .... ...... ....... .. 3 Prepara tion ... .... ...... ...... ....... .... ...... ...... ....... 4 Insta lling Bat teries .......... .... ...... ...... ....... .. 4 Rules of Spades .........
3 Introduction ˆ Intr oduc tion Your Radio Shack Col or FX2 Spade s game c om bines the int ens ity of a b idd ing card gam e with th e conveni ence of a hand-hel d game. The gam e has three levels of difficu lty, which is perfect for both begin ner and adv anced play ers.
4 Preparation ˆ Prepar ation INSTALLING BATTERIES Your game req uire s four AA bat teri es (not supp lied) for p ower. For the best per- formanc e and l ongest l ife, we recom- mend R adioShac k alkal ine batteri es. Cautions: • Use only fresh batte ries of the required size and recomme nded type.
5 Preparation 1. Use a Phi llips screwd river to remove the battery compartm ent cover’ s screw, th en lift the cover off . 2. Place th e batteries in the co mpart- ment as i ndica ted by the pol arity symbols (+ and –) m arked insid e. 3. Repla ce the cov er and secu re it with its sc r ew .
6 Preparation batteries . Batteries can leak chem icals that can des troy elect roni c part s. Note: When you repla ce the batteries, all game me mory i s l ost. RULES OF SPADES You ( PLAYER ) play spades w ith your v ir- tual part ner ( PARTNER ) ag ainst two comput er opponents ( COMP.
7 Preparation Play yo ur turn whe n the game prompts you. The fir st player opens the hand wi th a high c ard to at tempt to win the t rick. Eac h player i n turn must pla y a card in the lead suit , if they have one .
8 Preparation Each sui t is ordered lowest to hig hest, from the 2 to the Ace. BIDDING AND SCORING After all of the 13 tricks in a han d are played out, the game compar es the num- ber of tric ks each t eam has w on with how much t hey had bid . The high er you bi d the more you can win (or lose).
9 Preparation For ex ample: A team bids 5 and wi ns 4 tric ks: –5 × 10 = –5 0. That team loses 50 points from their s core. Blind Bidding You can try to guess how many trick s your tea m can w in befo re dealin g the hand ( bid blind ). The game p rompts yo u to selec t this o ption when y ou are 10 0 points behind the compute r play ers.
10 Preparation • The pe nalty fo r not w inning the amou nt of tri cks bid bli nd is twic e as much as a normal bid: (5 × –2) × 10 = –100. Underbidding/ Sandbags If you bid four trick s but win se ven tric ks, your sc ore is only 43 (as opp osed to a possib le 70).
11 Preparation Big Moe and Little Moe If a team t akes the fi rst six tri cks in a hand, the y get an extr a 50 points added to their s core ( Little Mo e ). If they tak e the first eigh t tricks in a hand , they get an ex- tra 100 poin ts added to the ir score ( Big Moe ).
12 Preparation T URNING THE GAME ON/ OFF To tur n on the game, press ON/OFF . The game a uto mat ic all y turn s o ff afte r ab out 4 minutes if you do not pres s any k eys, to conserve battery p ower. To tur n the game off s ooner, pres s ON/OFF . The game s tores the current game sta tus and score i n memory.
13 Playing the Game ˆ Playing th e Game 1. Press ON/OFF t o t u r n o n t h e g a m e . (If you ha ve pla yed the game b efore, the dis play s hows wh ere you left of f in the l ast ga me.) 2. Repea tedly pre ss MODE to se lect t he desired game lev el ( BEGINNER , EXPERT , or PRO ).
14 Playing the Game 5. Press ST ART/BID/ENTER to e nter the setti ng. 6. Press ST ART/BID/ENTER again to start a new game . Each p layer gets 1 3 card s, but you can only s ee your own han d.
15 Playing the Game ( PLAYER ) and your virtual partner’s ( PARTNER ) sco res a re count ed to gether for the team score. COMP. 1 a nd COMP. 2 score s’ are cou nted t oget her to ward their tea m total, a s well. The wi nner is the te am that re aches 50 0 point s.
16 Glossary of Ter ms each te am wins for the curre nt game. The game also shows th e number o f underbids , sandbag s, and points each team won (or lost) on prev ious games , when you pr ess SCORE . ˆ Glossary of Te r m s B bid , 6 — how many tricks y ou think yo ur hand ca n win.
17 Glossary of Ter ms brea king a suit, 7 — play ing th e fir st spade (of a hand ) when you do n ot have the deal t suit. C cutting the h and , 7 — play ing a spad e when y ou do not hav e the dealt suit (see also “br eaking a suit”). H hand , 6 — a ro und of play in the ga me.
18 Glossary of Ter ms set , 8 — bidding a cert ain amount of tricks and not mak ing the bi d. suit , 7 — the four different sets of card s that mak e up a dec k: hearts, clubs, di a- monds, and s pades. T trick , 6 — the individu al round with in a hand of cards; al so, the c ard that w ins a hand.
19 Glossary of Ter ms pointed object (s uch as a s traightene d paper cl ip) to pres s RESET on the back of game. CARE Keep the ga me dry; if it gets wet , wipe it dry i mmediat ely. Use a nd sto re the gam e only in normal tempera ture enviro n- ments.
06A00 60-2701 Printed in Hong Kong Limited N inety-Day W arranty Thi s prod uct is warra nte d by Rad ioS hac k agai nst m anufa ctur ing defec ts in m at erial a nd workma nship un der norma l use for ninety (90) days f rom the d ate of pu rchase from Ra- dio Shack compan y-own ed stor es an d author ized RadioS hack fr anch isees an d dea lers.
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