Rio Grande GamesメーカーAntike 19の使用説明書/サービス説明書
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Description .............................................................. I Game Mat er ial ...................................................... II Game Set-Up ......................................................... III Object of Game .
ANT IKE is a challenging strat eg y g ame about the evo lution and competition of ancient civilizations. e name of the game in Ger - man means "age of antiquity". Ancient nations found cities, e rect t emples, sail the seas, do battle, and make scientific prog ress.
• Game board, two-sided • 12 nation cards (W est, 6: Greeks, Romans, Germanic tribes, Phoenicians, Persians, Car - thaginians; East, 6: Greeks, Persians, Arabs, Phoenicians, Egyptians, Babylonians.
1. Set up the bank Sort the 35 ancient personage cards into five stacks - kings, scholars, generals, citizens and navig ator s. Arran ge each stack numeri call y , This way a glance at the top card tells you how many cards remain in stack.
IV Additionally , a nation which owns all 8 know- hows is awarded an extra ancient personage (page VII). Any deserved ancient personages are awarded at the end of a turn. Once won, an ancient per- sonage cannot be lost. This applies also when possessions that led to the award are no longer held.
Starting player The nation with a red dot on its nation card highlighting the number of nations taking part starts the game. It also get the "starting player" card. With four nations participating, for example, the Phoenicians start (red dot highlighting the 4).
Marble For every marble city a nation owns, it receives marble units from the bank. It receives: • 1 marble unit per marble city without temple • 3 m a rb le u n i t s p er m a r b le c i t y w i th t e m p l e . Example: A nation owns three marble cities, one of them with a temple.
Know-How (t e c hn ica l , eco n om ic o r pol i ti cal ad van c es ) A nation may secure one or more know-hows by paying gold to the bank. In the top row of the progr es s chart are the BASI C KNOW-HOWS (wheel, sailing, market, monar- chy). In the bottom row are the SECONDARY KNOW -HO WS - roads , navig ation, curren cy , and democracy .
The MANEUVER wedge appears twice on the rondel, to give nations flexibility at all times to act and react militarily . M ANEUVER The maneuver action is carried out in two suc- cessive phases: 1. In Phase one the galleys and legions of a natio n on the board can move and fight.
Example (See illustration) The defender has one galley and one legion standing in the Province of Corniclanum. The city has a temple. The defender also posses - ses the know-how MONARCHY . The defense strength of the city is 6 (3 for city with temple + 2 military units, plus 1 for MONARCHY) = TO - T AL 6.
before Movement action Conquest Action Know-hows green: none red: Navigation The defense strength of Alexandria totals 3. The red galleys, with the na - vigation know-how , have three maneuver actions each. So they can take part in conquering Alex - andria.
Know-hows: red: MONARCHY / yellow: ROADS and NA VIGA TION Y ellow can conquer Attalia, but must follow an exact plan. First it must fight and eliminate two red legions marked 1 and 2, in that order . Y ellow‘s legions and galleys then proceed to Attalia, but on the way elimi - nate one red galley .
May nations make deals? Y es. Nations can agree for example to crea- te spheres of influence or make non-agression pacts. However they cannot be forced to abide by such agreemen ts. There is no rule to enforce compliance. The strength of an agreement de - pends on intentions of each side.
XIII Longer game: If a longer game is desired, each nation can start with just one city . The start cities can be chosen from the three start cities on the nation card. T rying to build up a nation that initially has only very limited action choices can present a huge challenge.
ANT IKE: S H O RT R U L E S RÈGLES FRANÇAISE, REGOLE IT ALIANO REGLAS ESP AÑOL ... www .strategie-spiele.de/antike ANTIKE-VIDEO: http://www .boardgameswithscott.com/?p=20 1. MOVE ON RONDEL (1-3 steps free, pay 1 unit of resource for each additional step) MARBLE IRON GOLD TEMPLE Pay 5 marble units for each new temple.
デバイスRio Grande Games Antike 19の購入後に(又は購入する前であっても)重要なポイントは、説明書をよく読むことです。その単純な理由はいくつかあります:
Rio Grande Games Antike 19をまだ購入していないなら、この製品の基本情報を理解する良い機会です。まずは上にある説明書の最初のページをご覧ください。そこにはRio Grande Games Antike 19の技術情報の概要が記載されているはずです。デバイスがあなたのニーズを満たすかどうかは、ここで確認しましょう。Rio Grande Games Antike 19の取扱説明書の次のページをよく読むことにより、製品の全機能やその取り扱いに関する情報を知ることができます。Rio Grande Games Antike 19で得られた情報は、きっとあなたの購入の決断を手助けしてくれることでしょう。
Rio Grande Games Antike 19を既にお持ちだが、まだ読んでいない場合は、上記の理由によりそれを行うべきです。そうすることにより機能を適切に使用しているか、又はRio Grande Games Antike 19の不適切な取り扱いによりその寿命を短くする危険を犯していないかどうかを知ることができます。
ですが、ユーザガイドが果たす重要な役割の一つは、Rio Grande Games Antike 19に関する問題の解決を支援することです。そこにはほとんどの場合、トラブルシューティング、すなわちRio Grande Games Antike 19デバイスで最もよく起こりうる故障・不良とそれらの対処法についてのアドバイスを見つけることができるはずです。たとえ問題を解決できなかった場合でも、説明書にはカスタマー・サービスセンター又は最寄りのサービスセンターへの問い合わせ先等、次の対処法についての指示があるはずです。