Dave SmithメーカーTempestの使用説明書/サービス説明書
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with Operation Manual.
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i Analog Drum Machine Oper a tion Manual by Roger Linn and Andrew McGowan V ersion 1.0 September 201 1 Dave Smith Instruments 1210 Cabrillo Hwy N Half Moon Bay , CA 94019-1449 USA ©201 1 Dave Smith Instruments www .
ii T empest This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful inter - ference and (2) this device must accept any interference received, including interference that may cause undesired operation.
iii Analog Drum Machine.
iv T empest T able of Contents What’ s a T empest? .................................... 1 Quick Start ........................................... 2 Overview of Panel Controls ................................ 2 Sounds, Beats, and Projects ...........
v Analog Drum Machine Modulation Paths ..................................... 29 Choke and V oice Assign ............................... 30 Beat-wide Parameters ................................. 32 Mixer and Effects ....................................
vi T empest Cr edits and Ac kno wledgement For their samples, thanks to: Angus Hewlett/FXpansion Audio samples © 2007 FXpansion Audio UK Ltd. Used with permission. www .fxpansion.com Hugo Tichborne/Goldbaby www .goldbaby .co.nz Haptic Audio www .hapticaudio.
1 Analog Drum Machine What’s a T empest? W ha t’ s a T empest? T empest is a professional drum machine that generates its sounds using six powerful analog synthesis voices.
2 Quick Start T empest Quic k Star t The best way to get started is to watch our T empest Quick Start video, presented byRogerLinn.V isitwww .davesmithinstruments.com/products/tempest/tosee this and other helpful videos. Overview of Panel Controls Select Value System 1.
3 Analog Drum Machine Quick Start Sounds, Beats, and Projects There are three terms that are important to know: A Sound is a collection of all settings required to produce a drum or other type ofsoundwhenyouplayapad,includingsettingsforsamples,oscillators,lters, VCA,envelopes,LFOs,andmore.
4 The Pad Function Keys T empest T he Pad Function K eys 16 Beats If 16 B ea tS is pressed, the sixteen pads are used to play the sixteen Beats in memory . This is useful for live arrangement and manipula- tion of Beats during performance. One beat pad is always selected, indicated by its pad being dimly lit.
5 Analog Drum Machine The Pad Function Keys 16 Sounds If 16 S oundS is pressed, the sixteen pads are used to play the sixteen Sounds (in either Bank A or B) of the selected Beat. This is useful for playing sounds, or for recording sounds into beats in real time.
6 The Pad Function Keys T empest 16 Mutes If 16 M uteS is pressed, the sixteen pads act as sixteen mute switches for playback of the sixteen Sounds in the selected Sound bank (A or B). This is useful for arranging the Beat’ s parts in real time while playing.
7 Analog Drum Machine The Pad Function Keys 16 Time Steps If 16 t iMe S tePS is pressed, the sixteen pads represent sixteen time steps within the beat, useful for step programming. A lit pad indicates the presence of a note of the selected sound, and an unlit pad indicates its absence.
8 The Pad Function Keys T empest 16 T unings If 16 t uningS is selected (by pressing the 16 B ea tS and 16 t iMe S tePS keys together), the sixteen pads play the selected sound at sixteen different tunings. This is useful for playing tuned parts like bass or melody lines.
9 Analog Drum Machine The Pad Function Keys 16 Levels If 16 l evelS is selected (by pressing 16 S oundS and 16 M uteS together), the sixteen pads play a single Sound at sixteen evenly spaced volume (velocity) levels. This is an alternative to using the pads’ touch sensi- tivity for playing and recording dynamics.
10 Pad Options T empest P ad Options The buttons in this section provide a variety of useful tricks to get the most out of using the pads for playing both sounds and beats. Sound Bank B This key is not implemented in the initial release of the software.
11 Analog Drum Machine The Screens Keys T he Scr eens K eys T empest’ s graphic OLED screen can display a variety of different types of information. The keys in this section are used to determine which information it displays. The Events key This displays the Beat Events screen, containing a grid view of the beat’s note events.
12 The Screens Keys T empest Events Key: The Beat Events screen If the e ventS key is pressed, the Beat Events screen will be displayed. The Beat Events screen is used for visual programming and editing of beats.
13 Analog Drum Machine The Screens Keys Select Param Vel: 67 Col: 1.1.1 Insert 120.0 1.2.01 Beat Events A1/HatOpn A2/HatCls A3/Snare A4/Bass Row: 2 Soft Knob 2: Column The columns represent time locations. T urn this knob (or press the left/right arrow keys) to select a time location, shown as a bar .
14 The Sound Controls T empest T he Sound Contr ols A Sound is a collection of all settings required to produce a drum or other type ofsoundwhenyouplayapad,includingsamples,oscillators,lters,envelopes, LFOs, and more.
15 Analog Drum Machine The Sound Controls Use the four arrow keys to move between the screens..
16 The Sound Controls T empest Use the four arrow keys to move between the screens..
17 Analog Drum Machine Oscillators OSC 1 SUB OSC LEVEL PRE-POST FILTER AMP VOLUME FEEDBACK LEVEL FEEDBACK LOOP VCA PAN L R SUB OSC OSC 2 OSC 3 OSC 3 LEVEL OSC 4 LEVEL OSC 4 LPF HPF OSC MIX TEMPEST VOI.
18 Oscillators T empest Oscilla tor s T empest has four oscillators for each of its six voices. Oscillators 1 and 2 are digitally controlled analog oscillators or DCOs. “Digitally controlled” does not mean the audio is digitally generated, just that the oscillators’ frequencies are under digital—rather than voltage—control.
19 Analog Drum Machine Oscillators Increasing or decreasing the value from 50 causes the waveshape to become asymmetrical. Lower values narrow the positive-going portion of the wave, highervalueswidenit.
20 Oscillators T empest Glide Mode : FixRate, FixRate A, FixT ime, FixT ime A—Determines how the oscillators respond when g lide is on. Fi x Ra t e: The time to transition between notes varies with the interval between the notes; the greater the interval, the longer the transition time.
21 Analog Drum Machine Oscillators Also, if l evel is set to 0, the oscillator is effectively of f; modulation applied to the oscillator level will have no effect. Pi t ch: -24…+24—Offsets the base oscillator pitch as much as two octaves up or down in semitone increments.
22 Lowpass T empest Lo wpass F requ ency : 0...164—Setsthelter cutoff frequency over a range of more than 13 octaves. This control steps in semitones when turned slowly , but smoothly controls the lterwithoutstepswhenturnedata faster rate.
23 Analog Drum Machine Highpass Highpass F requ ency : 0...127—Setstheltercutofffrequencyforthe 2-polehigh-passlter . A settingof0passesallfrequencies. T urning the control up attenuates frequencies below the cutoff at a slope of -12dB/octave.
24 Amp T empest Amp Feedback : 0…127—The left audio output of each voice can feedbackintothesignalpathpre-lter .Dependinguponthe amount of feedback, this can result in anything from a pleas- ing fuzzy distortion-like sound to unpredictable harmonic squealing and widespread pandemonium.
25 Analog Drum Machine Envelopes En v elopes T empesthasvesix- stage DAPDSR (delay/ attack/peak hold/decay/ sustain/release) envelope generators for each of its six voices. T wo of the envelopesare“hardwired”tospecicdestinations:low-passlterandamplier (VCA).
26 Envelopes T empest S uSt ain has no effect. Release: 0...127—Sets the release time of the selected envelope. In AD Mode, R eleaSe has no effect. Amount: -127...127—Sets the amount of modulation from the selected envelope toitsdestination.
27 Analog Drum Machine Envelopes A Note About Envelope Shape Like most synthesizers, T empest’ s envelopes are not linear , but curved. W ithout going into too much detail (or math), the curve is based on a logarithmic func- tion. But that curve—and, therefore, the envelope’ s shape—can be altered with modulation.
28 Envelopes T empest Amount: 0...127—Sets the amount of LFO routed to the destination. Sh a p e: T riangle, Reverse Sawtooth, Sawtooth, Square, Random—The wave- shape of the LFO. Random (or “sample and hold”) generates a random value that changes once per cycle.
29 Analog Drum Machine Modulation Paths Modula tion P a ths T empest has eight general-purpose modulation paths with a great variety of mod sources and destinations available. Press MOD P A TH to display the settings for the current sound. Source: Of f, mod source 1, mod source 2, …—Sets the modulation source for the selected mod path.
30 Choke and V oice Assign T empest Chok e and V oice Assign Each of a Beat’ s thirty-two Sounds can be choked by one of two other Sounds in the Beat. The most obvious use is to enable a pedaled or closed hihat to choke of f an open hihat. T o Set Choke for a Sound: 1.
31 Analog Drum Machine Choke and V oice Assign T o Assign a Sound to a Specic V oice: 1. In 16 S oundS pad mode and S oundS edit mode, use the P age d own or key to navigate to the Misc screen. 2. T ap any pad to select a Sound. 3. Use the v oiCe a SSign Soft Knob to choose one of the six voices.
32 Beat-wide Parameters T empest Bea t-wide P ar ameter s Normally the panel sound controls operate on a single sound. However , if Pad Function is set to 16 B ea tS , only eight of these controls are enabled and they affect the playback of all sounds playing in the beat.
33 Analog Drum Machine Mixer and Effects Mix er and Ef fects A 32-input mixer permits unique mix (volume, mute, solo, pan, delay send, and delay on/off for each sound) and effects settings (delay time, delay feedback, distortion, compression) for each Beat.
34 Real Time FX T empest R eal Time FX The Real T ime FX touch sliders have two modes: 1. Beat FX: The sliders can alter the sound of the entire Beat playback. 2. Note FX: The sliders can alter parameters of a single Sound, and those changes can be recorded into the Beat.
35 Analog Drum Machine Real Time FX T o view or edit the Beat FX assignments, press S hift + either P la yBaCk key: Beat FX slider movements are for live performance only and cannot be recorded.
36 Real Time FX T empest Here’ s what the panel keys do: T o view or edit the Note FX assignments, select Note FX Assign by holding S hift while pressing either P la yBaCk key: Playback key The Playback key is always on. Shift + Playback: Assign This displays the Beat FX Assign screen, permitting the viewing or editing of the Note FX assignments.
37 Analog Drum Machine Rec/Edit Keys R ec/Edit K eys These four keys provide a variety of functions for editing Sounds, Beats, Play Lists, and Projects. The Click key Pressing this toggles the click (metronome) on or off. The Undo Rec key If the u ndo R eC light is on, this means there is something to undo.
38 Rec/Edit Keys T empest T o Quickly Erase only Some Notes from a Beat: 1. Press 16 S oundS . 2. T urn R eCoRd on and press P la y . 3. Hold both S hift and e RaSe , then during the time that the notes to be erased are playing, also hold the sound pad for those notes.
39 Analog Drum Machine Save/Load Sa v e/Load Pressing S a ve /l oad presents a menu of functions related to saving or loading les.Likeapersonalcomputer ,T empesthasbothrandomaccessmemory(RAM) and permanent non-volatile storage for saved Sounds, Beats, and Projects.
40 Save/Load T empest BeatsaresavedtooneofseveralfoldersinT empest’ sashmemory .Theycan also be exported and saved as system exclusive MIDI data. (See “Exporting Sounds, Beats, and Projects” on page 42.
41 Analog Drum Machine Save/Load Loading Sounds, Beats, and Projects A SoundisloadedintoRAMfromashandassignedtooneofT empest’ spads. Sounds can also be imported via MIDI. (See “Importing Sounds, Beats, and Projects” on page 45.
42 Save/Load T empest Beat will be lost. Press S a ve /l oad again at any time prior to pressing l oad n ow to cancel the operation. A ProjectisloadedfromashandreplacesthecurrentProjectinRAM.(Only one Project can be loaded at a time.
43 Analog Drum Machine Save/Load T o Export a Sound from RAM over MIDI: 1. Connect T empest to the receiving device (computer running MIDI appli- cation, dedicated hardware sequencer , etc.
44 Save/Load T empest T o Export a Project from RAM over MIDI: 1. Connect T empest to the receiving device (computer running MIDI appli- cation, dedicated hardware sequencer , etc.) using either USB or a MIDI interface. If using a MIDI interface, connecting T empest’ s MIDI out to the device’ sMIDIinissufcientforexporting.
45 Analog Drum Machine Save/Load T o Export from one T empest (master) to Another (slave) over MIDI: 1. Connect MIDI out on the master to MIDI in on the slave. (T empest is incapable of acting as a USB host, so transfers must be done using a MIDI cable.
46 Save/Load T empest Important Import Notes ImportingaSound/Beat/Projecttoashwiththesamenameasonealreadyin ashwilloverwritethele,soal.
47 Analog Drum Machine Save/Load 3. Press d elete n ow todeletethele 4. Press a gain torenameanotherleor S a ve /l oad to exit. N ot e: Deletedlescannotberecovered.T ocanceladeleteoperation,press S a ve /l oad again prior to step 3.
48 System Settings T empest System Settings Press SYSTEM to view the System menu. The System menu contains various global parameters that apply to all operation regardless of the selected Beat or Sound. Any changes to these settings are remembered even after power is turned off.
49 Analog Drum Machine System Settings mation.)MasterV olumeroutesanexpressionpedaldirectlytomastervolume. The Note FX options allow an expression pedal to be used in addition to, or as an alternative to, the Real T ime FX sliders.
50 System Settings T empest Distor tion Source: Project, Beat, Pot Position—Each Beat has its own unique distortion setting but there is also a single distortion setting for the Project. If you wish to use the Beat’ s setting (and have the distortion amount change when a different Beat is selected), set this to Beat (factory default).
51 Analog Drum Machine Modulation Sources Modula tion Sour ces Pitch Envelope Filter Envelope Amp Envelope Aux 1 Envelope Aux 2 Envelope LFO 1 LFO 2 V elocity Note Number Noise Random Pad Pressure Sli.
52 Modulation Destinations T empest Modula tion Destina tions Osc 1 Frequency Osc 2 Frequency Osc 3 Frequency Osc 4 Frequency Osc All Freq Osc 1/2 Mix Osc 3 Level Osc 4 Level Osc 1 Pulsewidth Osc 2 Pu.
53 Analog Drum Machine Samples Samples White Noise Pink Noise Green Noise Resonant 4K Noise Soft Noise Cicada Buzzed Chain Link Grinder 420 HighPass Noise T ight Boom Porky Hollow Thud Hollow Head Mid.
54 Samples T empest Funk Sn LM-1 Snare LinnDrum SD Basicly Beatbox Machine T win Dry Short Attack Digi 8 CompuSnare Plastic Snare T rash Bucket T oy Drum Abrupt What Snare? Canned Dead Lid T om Cart S.
55 Analog Drum Machine Samples 9009 HH2 Perc Hat DR55 HH Right Foot Pedal Another Perc Closing HH Small Hi Hat Unnatural T rip Hop HH Aliens Silver HH Kicky Hi Hat Large Edge Cymbal Zilch Crash Gong P.
56 Samples T empest Light Cross Low Cross Jam Block H Jam Block L Keys Guiro Castanet Drag That Click Moon Golf Real Shaker Cabasa A Cabasa B LM-1 Cabasa LinnDrum Cabasa Real Fingers Cute Drum Robot D.
57 Analog Drum Machine Samples Square WmBell RdBell R2Bell W2Bell FmtBell FzReed FmtAOh FmtAhh Banjo1 T riPlus DisBel Pulse2 Pulse3 SqrReed Oohh Eehh Feedback Piano1 E.
58 Support T empest Suppor t T roubleshooting Here are a few suggestions for resolving problems that may occur . The sequencer has stopped running. Make sure MIDI: Clock Mode in the System menu is set.
59 Analog Drum Machine Warranty Repair W ar r anty R epair Dave Smith Instruments warrants that T empest will be free from defects in mate- rials and/or workmanship for 1 year from the date of purchase. Please register your product online at www .davesmithinstruments.
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Dave Smith Instruments 1210 Cabrillo Hwy N Half Moon Bay , CA 94019-1449 USA www .DaveSmithInstruments.com DSI-807R 9-1 1.
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